Saturday, 6 October 2012

How much of a Game Makers time is taken up by playing games?

Once upon a time, making a game took much work and that hasn't changed even now. When game making was in it's infancy however it was gamers making games for themselves mostly. Games like Duke Nukem and Ultima. Gamers played just as much if not more than as much as they worked on the game. But Now with games like Call Of Duty or Company Of Heroes or even games like Interstellar Marines even if their avid gamers a lot of work and time is put into making the game, more than you could possibly imagine (unless your a Game Maker yourself).

Here at NeonGenesis however we game more than avidly, we game religiously, fanatically, to the point where if you compared us to Mormons, the analogy would be insufficient. So how do we keep up this gaming lifestyle and still get time to make games? Well the truth is we can't. It's a little guilty pleasure but we are first and foremost gamers who make games because we love them. If we spend so much time making games it becomes work I'm afraid that half of us would lose our passion for it and soon the work is dropped. I can't speak for other groups out there or even independent's but we game to keep up our work ethic, the more we game the harder we work (Logical fallacy or what?).

We especially love gaming with (and against) each other, LAN parties are where it's at (and Hamachi if we're too lazy to get together). Nothing makes us want to work harder than to out show Qui when he beats you in Age Of Empires (I still swear you guys ganged up on me).

This is Nighty, Signing Off

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